This is not an April Fool’s post, I promise!
Last week I started tackling two separate features: the weather system and magic attacks. Both of these require the use of particle effects.
The weather is composed of various components: precipitation type, precipitation intensity, temperature, and wind speed. These components change from turn to turn based on a probability model given to the weather system. Each of the components has various effects on gameplay. For example, when it is windy, archers have a penalty to shot accuracy. The following GIF took displays medium-intensity rain with high wind.
Particle effects also add some spice to magic attacks.